S3 Diamond Viper II Review
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Benchmark Expectations
Looking at what the Viper II hardware is capable in theory, I would assume that in single textured 3D benchmarks the Viper II will probably not do so hot. I also think that in low-resolution modes that the card will probably lag behind the competition a bit as the drivers aren't very mature. When we first did a preview of the Viper II, the software engineer I was working with mentioned that S3 was very careful on how their drivers were geared to preserve memory bandwidth. If this is the case, we should see the Viper II do well under 32 bit testing.
Benchmark Setup
| Hardware Information | |
|---|---|
| CPU | PIII 550 |
| Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
| Memory | 128 MB Viking PC100 CAS2 |
| Network | Netgear FA310TX |
| Driver Information | |
| Diamond Viper II | 4.11.01.9001-9.01.10 |
| Reference NVIDIA GeForce/TNT2 Ultra drivers | 4.12.01.0353 |
| 3dfx Voodoo3 3500 | 4.11.01.1213 |
| Matrox G400 MAX | 4.11.01.1410 w/TurboGL 1.00.001 |
| Environment Settings | |
| OS Version | Windows 98 SE 4.10.2222 A |
| DirectX Version | 7.0 |
| Quake 3 Arena | Retail versioncommand line = +set cd_nocd 1 +set s_initsound 0 |
| Shogo | V2.14Advanced Settings = disable sound, disable music, disable movies, disable joysticks, enable optimized surfaces, enable triple buffering, enable single-pass multi-texturingHigh Detail Settings = enabledFortress Demo |
| Descent III | Retail versionSettings = -nosound -nomusic -nonetwork -timetest |
| 3Dmark 2000 | 16 bit settings = 16 bit textures, 16 bit Z-buffer, triple buffering32 bit settings = 32 bit textures, 24 bit Z-buffer, triple buffering |
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