GeForce256 and the First T&L-Title
Features
By
Thomas Pabst
published
Add us as a preferred source on Google
Get the 3DTested Newsletter
Get 3DTested's best news and in-depth reviews, straight to your inbox.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
You are now subscribed
Your newsletter sign-up was successful
An account already exists for this email address, please log in.
Subscribe to our newsletter
Let's Look At Some Sample Pictures
This is a usual player in Q3 Test. It doesn't consist of many polygons, but Id increased them significantly compared to the amount of polygons used for a character in Quake2.
This is the same player with reduced polygon count. The textures used are still the same, but e.g. The shoulder and the weapon consist of a lot less polygons and present a lot less detail, thus the player looks a lot less realistic.
Stay On the Cutting Edge: Get the 3DTested Newsletter
Get 3DTested's best news and in-depth reviews, straight to your inbox.
Current page: Let's Look At Some Sample Pictures
Prev Page Introduction Next Page Let's Look At Some Sample Pictures, Continued
No comments yet
Comment from the forums