Asus ROG Swift PG32UCDM3 240 Hz QD-OLED gaming monitor review: Asus delivers a true flagship OLED

32-inch Quantum Dot OLED with 4K resolution, 240 Hz, Adaptive-Sync, HDR10, Dolby Vision, BlackShield Film, DisplayHDR 500, and wide gamut color

Asus ROG Swift PG32UCDM3
Editor's Choice
(Image credit: © 3DTested)

3DTested Verdict

The Asus ROG Swift PG32UCDM3 has no real flaws, it is a superlative gaming monitor with speedy play and a gorgeous picture to match. It’s expensive but if you have the budget, there’s nothing better among 32-inch 4K panels.

Pros

  • +

    Stunning image for HDR and SDR

  • +

    Dolby Vision support

  • +

    Brighter than many others in SDR mode

  • +

    BlackShield film improves ambient light management

  • +

    Super quick with smooth motion and instant response

  • +

    Premium build quality+

Cons

  • -

    No internal speakers

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Flagship gaming monitors come in many shapes and sizes, so focusing on one category is impractical. But it is generally accepted that the best format for do-it-all displays is a large 16:9 flat panel. 32 inches used to be the realm of the exotic, but now you can find the best gaming monitors for less than $1,300.

On my planet, flagship means OLED, and this world’s newest resident is Asus’ ROG Swift PG32UCDM3. It’s a 32-inch Quantum Dot OLED with 4K resolution, 240 Hz, Adaptive-Sync, ELMB, and wide gamut color. HDR carries a VESA DisplayHDR 500 certification, and in addition to HDR10 support, you get Dolby Vision too. Asus has added a technology called BlackShield that makes the screen’s front surface harder and improves perceived black levels. Let’s take a look.

Asus ROG Swift PG32UCDM3 Specs

Swipe to scroll horizontally

Panel Type / Backlight

Quantum Dot Light Emitting Diode (QD-OLED)

Screen Size / Aspect Ratio

32 inches / 16:9

Max Resolution and Refresh Rate

3840x2160 @ 240 Hz

Row 3 - Cell 0

FreeSync and G-Sync Compatible

Native Color Depth and Gamut

10-bit / DCI-P3+

Response Time (GTG)

0.03ms

Brightness

500 nits

Contrast

Unmeasurable

Speakers

None

Video Inputs

1x DisplayPort 2.1a

Row 10 - Cell 0

2x HDMI 2.1, 1x USB-C

Audio

3.5mm headphone output

USB 3.2

1x up, 3x down

Power Consumption

52w, brightness @ 200 nits

Panel Dimensions

WxHxD w/base

28.3 x 20.5-23.8 x 10.9 inches

(719 x 521-605 x 277mm)

Panel Thickness

2.6 inches (66mm)

Bezel Width

Top: 0.3 inch (8mm)

Row 17 - Cell 0

Sides: 0.39 inch(10mm)

Row 18 - Cell 0

Bottom: 0.55 inch (14mm)

Weight

19.2 pounds (8.7kg)

Warranty

3 years

At its core, the PG32UCDM3 is the same tried-and-true 32-inch OLED that has headlined Asus’ ROG Swift series in the past. The resolution is 3840x2160, and the maximum refresh rate is 240 Hz. You also get ELMB, which is handy when you connect to a slower video card. To that end, it operates only up to 120 Hz and is effective at reducing motion blur at low frame rates.

If you have the latest GeForce 50-series or Radeon RX 7000, the PG32UCDM3 has a DisplayPort 2.1a input that supports a full 80Gbps bandwidth. It’s backward compatible with DP 1.4 and includes Display Stream Compression (DSC). Two HDMI 2.1 inputs also support 3840x2160 at 240 Hz, as does the single USB-C input.

The panel includes a Quantum Dot layer for wide-gamut operation, and in my tests, the PG32UCDM3 covered over 107% of DCI-P3, which is on par with the competition. You also get a spot-on sRGB mode if you prefer that gamut for SDR content. Full calibration controls are provided, though my sample proved nearly perfect out of the box. Each sample receives a factory adjustment, supported by a data sheet stored in the monitor’s internal memory.

The other screen layer of interest here is called BlackShield. It adds scratch protection with a higher hardness rating and better manages ambient light, which makes blacks deeper. While any OLED can do this in a dark room, most have a reflective screen that shows bright sources like lamps or sunny windows. Asus’ BlackShield mitigates that effect.

Video processing is top-shelf, with G-Sync and FreeSync support across all inputs at 240 Hz. You also get ELMB, which is rare in the OLED genre. It makes the PG32UCDM3 more flexible by allowing it to perform well with slower graphics boards.

Asus provides its large suite of OLED care options, including logo and perimeter detection, pixel orbiting, and a refresh routine with reminders. A proximity sensor can blank the screen when you leave your desk. There is no concern for burn-in here. Also included is the full array of GamePlus options, including aiming points, sniper modes, timers, a stopwatch, and multiple frame counters. And you get GameVisual with its nine picture modes.

Peripheral features include LED lighting, USB ports, programmable function keys, and Asus’ DisplayWidget desktop app, which lets you control the PG32UCDM3 from a PC or Mac desktop. The only thing missing are internal speakers, but you do get a 3.5mm headphone jack.

The PG32UCDM3 carries a flagship-appropriate price of $1,299 at this writing. That isn’t low but it is better than what a monitor like this would have cost just a few years ago. For that sum, you’re getting a monitor with every available gameplay and image-enhancing technology that is suited for any task, be it work or entertainment.

Assembly and Accessories

The PG32UCDM3 arrived in my studio packed in molded pulp with fully recyclable packaging, kudos, Asus. The screen is well protected by a no-friction sleeve and a plastic layer that peels away. The beefy stand assembles with a captive bolt, then the panel snaps on. The ROG pouch is bursting with cables, including IEC power, DisplayPort, HDMI, and two USBs. You also get extra lenses for the ROG logo projector that shows a graphic on your desktop from the bottom of the stand. If you’d rather use a mounting arm, an adapter bracket with 100mm VESA lugs is also in the box.

Product 360

The PG32UCDM3 maintains the latest ROG aesthetic with a component bulge and the OLED panel attached with its own metal backing. This helps with cooling, which is entirely passive; there are no fans in evidence. The back has multiple backlit elements, including the Lite-Brite ROG logo, the word “Swift” on the moving portion of the upright and the stand’s base, which has backlit trim and a logo projector with multiple lens options. The lens is attached with magnets, so it’s easy to make a change. All these bits can be controlled from the OSD or turned off if you like.

The front bezel is flush and thin, measuring 8 to 14 millimeters wide. With such a large screen and bright image, you barely notice the frame. A small ROG logo, backlit, of course, protrudes from underneath and indicates where the two buttons and the OSD joystick are. They control all monitor functions. Alternatively, you can use Asus’ DisplayWidget Center on the Windows or Mac desktop.

The stand is super solid, with a wide cast-aluminum base that is nearly 11 inches deep. It’s slender, though, so you can slide papers under it if you want. The upright swivels on it, just 15 degrees to either side. You also get 5/20 degrees tilt and a 3.3-inch height adjustment. There is no portrait mode.

The input panel is up and under and split between video and USB sections. For video, you get a DisplayPort 2.1a (UHBR20, 80 Gbps), two HDMI 2.1 (up to 3840x2160 @ 240 Hz), and a USB-C port that mimics DP functions and provides 90 W of power. USB 3.2 is supported with one upstream and two downstream ports. For audio, you get a 3.5mm headphone jack; there are no internal speakers.

OSD Features

The PG32UCDM3’s OSD is Asus ROG standard with nine sub-menus and signal info across the top and a volume level indicator at the bottom. It’s operated solely by the joystick, which gets the job done quickly and efficiently.

Gaming is up first with an Adaptive-Sync toggle, ELMB, GamePlus play aids, GameVisual picture modes and Shadow Boost, which is used to enhance dark area visibility. GamePlus includes aiming points, sniper modes, timers, a stopwatch and display alignment marks. The FPS counter can either be a numeral or a bar graph.

GameVisual has nine picture modes with Racing as the default. It’s close to the mark out of the box and matches the calibration data sheet, which is stored in the PG32UCDM3’s firmware. If you want sRGB, I recommend selecting that option from the Display Color Space menu rather than using the sRGB Cal Mode. That way, you can still calibrate. Using the full gamut for SDR delivers almost 108% coverage of DCI-P3. The PG32UCDM3 is very colorful.

In the Image menu is a new option I haven’t seen before, HDR Format. Yes, the PG32UCDM3 is one of the only gaming monitors available that supports Dolby Vision as well as HDR10. It’s found in games like Halo Infinite, Call of Duty: Modern Warfare II, and Microsoft Flight Simulator. Its advantage over HDR10 is that it supports dynamic metadata, meaning it adapts its white threshold to whatever display it’s shown on. HDR10 has a fixed peak, usually 1,000 nits. If a display can’t hit 1,000 nits, it has to tone map, basically guess what the intended levels are. Bottom line, Dolby Vision looks better and more consistent from screen to screen. It’s ideal for OLEDs, which are not as bright as their Mini LED counterparts. The PG32UCDM3 offers four HDR10 modes, which can be adjusted for brightness and contrast if you like. Console HDR includes a toggle called Dynamic Brightness Boost, which does just what it says: it increases peak highlights to provide more impact.

For color control, you get color space options, color temp presets with RGB sliders, and gamma presets. You can also tweak each color individually for saturation.

OLED Care has many options to prevent burn-in like a screen saver, pixel refresh, pixel orbiter and detection of static logos and perimeter elements. The Neo Proximity Sensor, when activated, blanks the screen if you leave your desk. The PG32UCDM3 has full PIP and PBP options for those who want to view two video sources at once. Auro RGB and Light In Motion are the LED effects for the large ROG logo in the back. It can play in any color with multiple effects, or static if you prefer.

The four joystick directionals can be programmed to quick access functions like GameVisual, GamePlus, input selection and more. In the System Setup menu, you can see the DisplayPort options, ranging from version 1.2 to 2.1. This ensures backwards compatibility with older graphics boards.

Asus ROG Swift PG32UCDM3 Calibration Settings

The PG32UCDM3 looks and measures well in its Racing picture mode. Calibration is not required, but some small gains are possible by dialing in the RGB sliders in the color temp menu. Gamma tracks on the reference, so no change is needed there. And color conforms to DCI-P3, sRGB or wide gamut, which covers over 107% of DCI-P3. You can also choose between fixed and variable brightness; the option is called Uniform Brightness. When it’s off, the SDR peak is just over 500 nits from a 25% window pattern. My settings below reflect both configurations and the monitor will remember the different brightness settings, so you can equalize the two modes.

HDR10 and Dolby Vision signals switch modes automatically. For HDR10, you get four modes and Dolby Vision has three of its own. They can’t be calibrated, but you can tweak brightness and contrast for HDR10 if you like.

Swipe to scroll horizontally

Picture Mode

Racing

Uniform Brightness

On / Off

Brightness 200 nits

65 / 37

Brightness 120 nits

37 / 21

Brightness 100 nits

31 / 17

Brightness 80 nits

24 / 12

Brightness 50 nits

13 / 6 (min. 14 / 23 nits)

Contrast

80

Gamma

2.2

Color Temp User

Red 97, Green 98, Blue 100

Gaming and Hands-on

While there are more immersive gaming monitors like big curved ultra-wides, there are none more useful for a wide variety of tasks than a 32-inch 16:9 flat panel like the PG32UCDM3. And it has more height than a 34-inch 21:9 screen, so that’s a factor as well. There is nothing it cannot do well.

Gaming was super enjoyable thanks not only to the jumbo image, but the gorgeous contrast and color afforded by Asus’ BlackShield tech and the Quantum Dot layer in use. It is about as colorful as you can get for both SDR and HDR. With almost 108% DCI-P3 coverage, it is among the very best. I also noted its accuracy right away. There was no hurry to calibrate, and in fact, I didn’t touch anything except the brightness until the testing phase began. I enjoyed lots of fragging before getting down to work.

The PG32UCDM3 responds quickly to control inputs. Though my gaming skills are average at best, I benefit from a high-performance screen when playing. Movements are precise and instantaneous. A 180-degree turn is effortless and consistent, occurring with just a flick of the mouse. I was able to play at a fixed 240fps thanks to a GeForce RTX 4090. DisplayPort 1.4 with DSC provided enough bandwidth to prevent any hesitation in movement. Blur was non-existent as well. I tried out ELMB at 120 Hz and found it completely usable. Users with older video cards will be able to enjoy this monitor at 120fps with the same smoothness I saw at 240.

As for the effect of BlackShield, I had to turn on a few room lights to see its benefit. If you play in a dark or dim space, the PG32UCDM3 looks like every other premium OLED. But with a bright overhead light, its image is a little deeper than a monitor with a typical shiny front layer. I didn’t test its extra hardness, but the handling of ambient light is clearly superior to the competition. I won’t be surprised to see this tech appear elsewhere.

To check out the Dolby Vision support, I hooked up a Panasonic DP-UB9000 4K Blu-ray player and watched the demo material on Spears and Munsil 4K Benchmark suite. This allowed me to watch the same clips in HDR10 and DV. The difference was subtle but visible. Dolby Vision had more thoroughly rendered highlights which not only exposed more image detail, but it also increased the perception of contrast. Color was equally rich between the two formats, but the extra punch in Dolby Vision’s highlights was easy to see.

For the day to day, the PG32UCDM3 is just what I’m used to. My reference screen is a 32-inch UHD OLED, so the Asus made me feel right at home. Windows looks best to my eyes at a font scale value of 150%. That works well with the monitor’s 140ppi pixel density. You can see the dots at around eight inches away, but farther than that, and you won’t see any jaggies. No edge enhancement or other sharpening aids were required here.

I appreciated the PG32UCDM3’s variable brightness feature and the fact that it would remember each brightness setting, so I only had to adjust it once. That way, the peak is equalized between modes. Turning Uniform Brightness off makes video and games look a little more impactful, while turning it on is better for productivity. Not all OLEDs have this flexibility.

Physically, the PG32UCDM3 is premium all the way. It’s an expensive monitor and it feels that way. The movements of the stand, the button feel, it’s all high-end. You are definitely getting what you’re paying for here.

Takeaway: During my time with the PG32UCDM3, I found nothing to complain about besides the lack of internal speakers. This is a nit-pick on my part, but I feel that every monitor should have some kind of audio besides the headphone jack, even if it’s just for system sounds. But I loved everything else, especially gaming. This is a superlative gaming screen if you have the graphics horsepower to drive it to 240fps in 4K resolution. I can think of no better choice for a high-end PC or Mac if you need the best possible do-it-all display.

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Christian Eberle
Contributing Editor
  • COLGeek
    Must be an okay device when the only con is a lack of speakers (which no serious user would rely upon).

    Rather pricey from the one (Asus) site I saw it listed. That will be the more significant con for many.
    Reply
  • truerock
    I hate internal speakers!

    Huge plus: no internal speakers
    Reply
  • Rand0m_Guy
    The Asus XG32UCWMG has a better image and I notice its nowhere in your reviews or comparisons. Unfortunately for the WOLED variant, they only put a DP1.4 on it, not the DP2.1 they have on the QD-OLED 🙁

    And Contrast is measurable on a QD-OLED. The proof, put a WOLED and a QD-OLED next to each other in a dark room with a black screen, the QD-OLED screens glow, WOLED doesn't!
    Reply