3DTested Verdict
The Asus ProArt PA32KCX is an investment for sure, but there is nothing else that delivers such high degrees of color accuracy, image quality, and flexibility. With multiple calibration options and support for every color format, it is a comprehensive tool for creative professionals.
Pros
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Next level sharpness and image fidelity
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Accurate color out of the box
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Many calibration options, including a built-in meter
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Premium build quality
Cons
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Expensive
Why you can trust 3DTested
When new display technologies and standards appear, they’re usually first available to professionals. Pro monitors are often engineered and built with price as a secondary consideration, and as such, they can be costly. But when you consider that the measuring equipment used to test and maintain them is even more expensive, the math makes more sense.
What makes a monitor professional? Color accuracy is certainly a top priority, but I’ve tested many inexpensive gaming screens that deliver reference-level numbers. The big thing you get for that extra money is flexibility and options. Asus ProArt displays are perfect examples of this modus operandi. Many of them have auto-calibration from a built-in meter, along with OSD options, control software, and even connections to third-party apps like Portrait Displays’ Calman and Light Illusion ColourSpace.
The PA32KCX is Asus’ latest addition to the ProArt line, and it delivers something rare: 8K resolution. It’s an IPS panel with 7680x4320 pixels, a Mini-LED backlight with 4,032 dimming zones, Quantum Dot color, HDR10, HLG, Dolby Vision, 1,200 nits peak brightness, and support for every color standard currently in use. Let’s take a look.
Asus ProArt PA32KCX Specs
Panel Type / Backlight | IPS / Mini LED |
| Row 1 - Cell 0 | 4,032 dimming zones |
Screen Size / Aspect Ratio | 32 inches / 16:9 |
Max Resolution and Refresh Rate | 7680x4320 @ 60 Hz |
| Row 4 - Cell 0 | FreeSync and G-Sync Compatible |
Native Color Depth and Gamut | 10-bit / DCI-P3+ |
| Row 6 - Cell 0 | VESA DisplayHDR 1000 |
| Row 7 - Cell 0 | HDR10, HLG, Dolby Vision |
Response Time (GTG) | 5ms |
Brightness (mfr) | 1,000 nits full field |
| Row 10 - Cell 0 | 1,200 nits peak |
Contrast (mfr) | 1,000:1 |
Speakers | 2x 3w |
Video Inputs | 1x DisplayPort 2.1 |
| Row 14 - Cell 0 | 2x HDMI 2.1, 2x Thunderbolt 4 |
Audio | 3.5mm headphone output |
USB 3.2 | 3x type A, 2x type C |
| Row 17 - Cell 0 | Power output: 96w |
Power Consumption | 89.3w, brightness @ 200 nits |
Panel Dimensions WxHxD w/base | 28.6 x 19.5-23.5 x 9.7 inches (726 x 495-597 x 229mm) |
Panel Thickness | 3.5 inches (89mm) |
Bezel Width | Top/sides: 0.3 inch (8mm) |
| Row 22 - Cell 0 | Bottom: 0.75 inch (19mm) |
Weight | 31.1 pounds (14.1kg) |
Warranty | 3 years |
The PA32KCX is an everything-and-the-kitchen-sink display aimed squarely at creative professionals. Its image modes are based on color standards, and you get them all here – P3 cinema and display, sRGB, Adobe RGB, BT.709, BT.2020, DICOM, and every flavor of HDR – HDR10, Hybrid Log Gamma, and Dolby Vision. Ok, there’s one omission, HDR10+. All modes can be calibrated independently, and you can create up to three custom configurations.
Calibration options are many. You can do it the old-school way in the OSD with a meter and software. Or you can let Calman do it automatically using a special workflow included with Calman Ultimate. It also interfaces with Light Illusion ColourSpace software. And there’s Asus’ Display Widget center, which lets you control the OSD from the Windows desktop. And there’s built-in auto-calibration using a little robotic color meter that flips up from beneath the screen. Flexibility? The PA32KCX has it in spades.
The big star is resolution. 7680x4320 means over 33 million pixels and a density of 275ppi. Pixel pitch is an incredibly fine 0.092mm. You cannot see the pixel matrix, no matter how closely you look. The maximum refresh rate is 60 Hz, with overdrive and Adaptive-Sync available.
Physically, the PA32KCX is a tank with rugged construction and all-business styling. It includes a light hood to prevent reflections from clouding the image. Asus uses a technology called Lux Pixel to further reduce the effects of ambient light. The 4,032-zone Mini-LED backlight can reach 1,000 nits of sustained brightness across the full field, with 1,200-nit peaks when local dimming is active. A Quantum Dot layer ensures the largest possible color gamut, which in my tests covered almost 110% of DCI-P3.
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The PA32KCX also includes many connectivity options, including HDMI 2.1, DisplayPort 2.1, Thunderbolt 4, and USB types A and C. A KVM feature lets you work with multiple systems controlled by a single set of input devices. And there are internal speakers with a 3.5mm headphone jack.
All this tech and professional goodness will set you back $8,799 at this writing. It’s a lot to be sure, but the PA32KCX has a lot. A lot of features, a lot of performance, a lot of technology, and a lot of precision.
Assembly and Accessories
The PA32KCX ships in a large box with its contents protected by flexible foam that doesn’t crumble. The base is six pounds alone, with another three pounds in the upright. Once you assemble it and snap the panel on, the package tops 32 pounds. A light hood is included along with cables for IEC power, USB, HDMI, and DisplayPort.
Product 360






The PA32KCX’s styling is simple and to the point, with functionality as the priority. The included light hood attaches with four screws and is lined with a fuzzy light-absorbing material. It keeps ambient reflections at bay, as does the screen’s front layer, which has a matte finish. At the lower left, you can see the integrated colorimeter that flips up when autocal is engaged. At the lower right is a row of control keys and a tiny joystick that accesses the comprehensive menu system.
In the back is a thick component bulge with plenty of ventilation around its sides. There are internal fans that run quietly in the background. I noted that my sample ran them periodically in standby mode. The stand is very substantial and weighs almost 10 pounds, comparable to some entire monitors. It has full ergonomics with four inches of height, 5/23 degrees tilt, 30 degrees swivel, and a 90-degree portrait mode. Movements are firm and solid with no play or wobble. If you prefer an arm, there’s a 100mm VESA mount in the back.
The input panel is large and includes a wide variety of interfaces. There are two HDMI 2.1, a DisplayPort 2.1 and two Thunderbolt 4 for video. Peripheral support comes from three USB-A ports and two USB-C ports, one of which supports 96W charging. A KVM manager in the OSD can bind video and USB ports to enable many different control configurations for multiple source components.
The integrated color meter lives in a little protrusion at the lower left and flips up onto the screen when activated. The auto calibration routine is in the OSD and can be used at any time to dial in the PA32KCX. Next to it are two sensors that can adjust image parameters based on ambient light and backlight intensity.
OSD Features
The PA32KCX’s OSD is large and comprehensive, yet easy to navigate thanks to a logical layout designed for creative pros. It appears when you press the joystick.











First up are the color modes, with 15 in total. Native is the default, and it uses the PA32KCX’s full color gamut, which covers around 110% of DCI-P3. The modes are the gateway to the monitor’s functions and all you need to do is pick the standard you need to work in for a task. Each has been factory-calibrated and they are close to the mark. You can adjust any of them with OSD controls or with the various automatic calibration routines. HDR support includes three PQ curves for HDR10+, P3, or BT.2020 color options. Dolby Vision support will be enabled in a firmware update made available by the time you read this. Additionally, there are three user memories that can store any combination of settings you wish.
The Palette menu has all the traditional OSD calibration controls, including color temp presets, labeled by Kelvin value, gamma factors, RGB gain/offset, and a black level threshold control. Where’s the local dimming control? I’m getting to that.
The Image menu includes overdrive and uniformity compensation. My sample was visually perfect, so I didn’t need to use it. You also get a blue light filter to help reduce eye fatigue when reading.
The Calibration menu accesses the PA32KCX’s integrated colorimeter for hands-off adjustments. Just choose the target spec, you can do them all in one go if you like, then select manual or auto execution. The latter lets you delay the start time. It stores the date and time, so you know how long it’s been since the last calibration. Adjusting one color standard takes around 20 minutes.
If you use the PA32KCX for postproduction or on location, Asus provides screen markers for filming. There are safe areas, center marks, rulers, and custom options. This is super handy when shooting in different aspect ratios.
Ah, here’s the local dimming control, in the Settings menu. Personally, I’d put it back in the Palette menu. And Adaptive-Sync is here too; I think that belongs in the Image menu. But that’s just me. Dynamic Dimming has three speeds, or you can turn it off. It’s very effective thanks to the huge number of zones, and it even worked for my ANSI contrast test, which is a first. More on that later. Here too is the Light Sync control, which uses a front bezel sensor to change the picture based on ambient light and backlight brightness. The second sensor is user proximity, and it can turn the screen off when you leave your desk.
For convenience, Asus includes a powerful KVM feature that binds video inputs to the two USB-C ports. They are easy to set up to your preference. Finally, two of the front control keys can be programmed for different quick access functions.
Asus ProArt PA32KCX Setup And Hands-on
Setting up a monitor like the PA32KCX depends on the intended usage. It’s pretty close out of the box in any of its color modes, but for the greatest precision, calibration is recommended. You can configure any of the modes in the OSD using traditional gamma presets and color temps. The RGB sliders include gain and offset controls.
If you use the built-in meter, it runs hands-free and takes around 20 minutes for each mode. It can be scheduled for a delayed start if you wish. It’s good for quick touch-ups. For more detailed adjustment, the OSD is precise enough, but doesn’t include a gamma editor or color management. The best way is to use Calman and its Asus-specific workflow, or Light Illusion ColourSpace. You’ll need a USB connection for the control portion of the workflow, but it is very powerful. You can create 3D color lookup tables and custom gamma curves created with as many points as you want. It’s also the best way to calibrate for HDR10 and Dolby Vision.
For my purposes, I tested all the color modes as they shipped and found them close to standard. I’ll get into more detail on page four with a complete set of measurement charts and a summary of the dE values, gamma results, and gamut volumes for every mode.
Each mode has specific gamma and grayscale values that are in line with their individual specification. SRGB has a fixed D65 temp and sRGB gamma which is close to 2.2 power. BT.709 is the same, but lets you choose from four gammas. P3 color includes cinema and display standards. Cinema conforms to DCI 1.2 with 2.6 gamma and a D63 temperature. BT.2020 (SDR) has a 2.4 gamma and D65. You also get Adobe RGB with a 2.2 gamma and D65 temp.
For HDR, there are modes for HDR10, HLG, and Dolby Vision. HDR10 and HLG let you choose between P3 and BT.2020 color spaces. HDR10 includes three different luminance curves, of which Optimized came closest to spec in my tests. This was with local dimming turned on.
In a professional setting, the PA32KCX is a premium-quality reference tool. The picture is stunning with no visible trace of the pixel structure. It’s hard to describe, but if you can check out one of these monitors in person, you’ll see what I mean. The image quality is simply on another level from any other fixed pixel technology.
Contrast is impressive as well, especially when the local dimming is engaged. There are 4,032 dimming zones, so halo artifacts are nowhere to be found. It doesn’t quite have that OLED glow, but it is sharper than a 4K screen. Local dimming can be used for SDR and HDR, with three response speeds. Color rendering is state-of-the-art thanks to the Quantum Dot layer. The PA32KCX covers around 110% of DCI-P3, which is slightly more than some other QD screens I’ve tested.
The only thing the PA32KCX cannot do well is game. The refresh rate tops out at 60 Hz, which is nowhere near fast enough to avoid significant motion blur. The inclusion of Adaptive-Sync is nice, though, if you play titles that aren’t too twitchy. Asus Trace Free overdrive is as effective as it can be. A setting of 60 avoided ghosting artifacts. If you’re playing more static games, the picture is simply gorgeous.
Viewing HDR content was an impressive experience. Though I’d still reach for an OLED for ultimate HDR image quality, the PA32KCX came closer than any other LCD to replicating that look. With local dimming engaged, HDR contrast and black levels cannot be measured since the backlight is turned off. The dimming improves intra-image contrast immensely, though. I’ll talk about that on page three.
Takeaway: I spend every day looking at a 4K OLED monitor. The PA32KCX takes pixel density and sharpness to a level beyond that. An 8K picture is something that needs to be seen to be understood. Color and contrast are incredible here, with perception and numbers that compete with the best OLED screens. I can’t imagine any video or photography professional finding any complaints here. I’ve reviewed a number of pro screens in the past, and the PA32KCX is one of the very best and most flexible, with no faults of consequence.
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Next Page Response, Input Lag, Viewing Angles and Uniformity
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kaalus 60Hz is awful, even for desktop work. Once you see 120Hz, you can't unsee the 60Hz slideshow.Reply -
Penzi No, 60Hz is not awful. Depends on what you’re doing. Is my gaming monitor 60Hz? No, it is not… are my photo editing monitors 60Hz? Every single one. Do I prefer my 120Hz display for general computing? Yes, I do. Horses for courses.Reply
I will be in the market for a new display or two, this year or next. 32” is a great size; 8K is a great resolution. I have no use for them together. If this were on a 40” display, that’d be ideal for me! I suppose I’ll be getting myself a 32” 6K and it may well be an ASUS ProArt. It seems tough to beat. The LG UltraFine 6K is in the running but I’m uncertain whether it does anything I value at a 40% price premium over the ASUS. -
oofdragon Guys c'mon.. At seating distance you can't tell even 4K from 2K on a 32 inch, if you r going 8K you should at least make it super largeReply -
Greg7579 Whoever said 60 Hz is awful is way off.... No way I want 8K at anything above 60Hz. Gamers won't buy this monitor because they can't drive 8K gaming with today's GPUs.Reply
People who buy this 9,000 dollars are crazy like me. They are:
1. Very high-end professional or extreme enthusiast photographers that spend 10 grand on a camera, so they spend 10 grand on a monitor so they can enjoy the incredible IQ of their own 200MB huge Medium Format files.
2. Professional CAD guys and designers.
3. Anyone doing 8K video. (Good luck with that).
The reality? I will see things on that monitor with my Medium Format Fuji GFX files that no one else will see because they won't have this 8K monitor.
But I don't care. I will see it.
That monitor at $9K costs what two of my lenses cost.
I'm doing it. Crazy I know. But I can't wait to see what my GFX MF files look like on this beast.
How will it do for normal productivity on the wqeb and with MS Word and Excel? Windows will have to scale down big time on normal usage. I want to see my files in Photoshop and Lightroom on this thing.... -
JayGau Reply
I don't know where you got that from, but for desktop work 60 Hz is more than enough. What is moving so much on your desktop that it looks like a slideshow?kaalus said:60Hz is awful, even for desktop work. Once you see 120Hz, you can't unsee the 60Hz slideshow.
If you can't tell the difference between 4k and 2k at sitting distance from a 32" monitor, you should really go see an eye doctor, and I mean it. I can't either see the difference... When I don't wear my eyeglasses, but with them on it's day and night.Oofdragon said:Guys c'mon.. At seating distance you can't tell even 4K from 2K on a 32 inch, if you r going 8K you should at least make it super large -
Greg7579 You absolutely can for 100% sure, unless you have severe eye problems. And then the jump to a 6K monitor from 4K, which I use now, is even more impressive. I'm talking about when viewing my high-res images. 2K to 4K to 6K is an amazing progression. Try it.Reply -
voyteck Replyoofdragon said:Guys c'mon.. At seating distance you can't tell even 4K from 2K on a 32 inch, if you r going 8K you should at least make it super large
First, it's not true - especially if one doesn't wear glasses for long distance, which make everything look smaller. Second, for me, as a copy editor and proofreader (disclaimer: in a different language), it's really not about seeing individual pixels but about text distortion - in other words, font optimization.
The thing is, text becomes distorted at a given resolution in the same way regardless of screen size. A Full HD 15‑inch laptop screen is still a Full HD screen: different i letters, for example, will have different widths and will swell in different directions depending on where they fall on the (sub)pixels. Or the dot over z (in ż) will get flattened enough - even if it's still clearly visible - to do tricks to your brain so you don't see it and end up typing it in again. These things happen quite a lot even at Ultra HD.
Indeed, usually it's not easy to notice unless you look closely, laser-print it or realize how many typos you've missed (depends on font type, use of italics, font color, and font size).
I've been dreaming about an affordable, high‑quality 32‑inch 8K display for years. -
Penzi Reply
I would be fascinated by your results. I’m a lowly 35mm guy but have similar concerns and wonder what a pixel peeper will find! I’m easily disappointed by most displays, even Apple’s XDR.Greg7579 said:Whoever said 60 Hz is awful is way off.... No way I want 8K at anything above 60Hz. Gamers won't buy this monitor because they can't drive 8K gaming with today's GPUs.
People who buy this 9,000 dollars are crazy like me. They are:
1. Very high-end professional or extreme enthusiast photographers that spend 10 grand on a camera, so they spend 10 grand on a monitor so they can enjoy the incredible IQ of their own 200MB huge Medium Format files.
2. Professional CAD guys and designers.
3. Anyone doing 8K video. (Good luck with that).
The reality? I will see things on that monitor with my Medium Format Fuji GFX files that no one else will see because they won't have this 8K monitor.
But I don't care. I will see it.
That monitor at $9K costs what two of my lenses cost.
I'm doing it. Crazy I know. But I can't wait to see what my GFX MF files look like on this beast.
How will it do for normal productivity on the wqeb and with MS Word and Excel? Windows will have to scale down big time on normal usage. I want to see my files in Photoshop and Lightroom on this thing....
Anyone who cannot see that 32” 4K sucks at regular seated distance doesn’t care. That’s fine! Not for you… I’ll probably go with the ProArt 6K. Edit: so @Greg7579 I’m very interested in your results because I can parse the one onto the other to determine my own preferences… -
Tanakoi Reply
Quite untrue. I have three ProArt monitors that support 75hz, and another that supports 144. In desktop work, I can see an extremely slight difference between 60 and 75 if I'm actually looking for it, but no difference at all between 75 and 144.kaalus said:60Hz is awful, even for desktop work. Once you see 120Hz, you can't unsee the 60Hz slideshow.
Multiple studies have shown that flicker fusion for most people happens in the 50-70 hz range. Motion perception rates are higher, but no one's buying these professional monitors for FPS gaming. -
UnforcedERROR Reply
This is about dot pitch, it is beneficial to some degree, especially for professional work. This isn't a media consumption monitor, size is not the important factor here, though I'd argue it's a shame it's not capable of being an ultra wide.oofdragon said:Guys c'mon.. At seating distance you can't tell even 4K from 2K on a 32 inch, if you r going 8K you should at least make it super large
60hz is enough, but I personally prefer higher refresh rates for the decreased input latency and eye strain. Not required, but certainly appreciated. Still, at 8k and 120hz you'd absolutely require Displayport 2.1 to avoid DSC.JayGau said:I don't know where you got that from, but for desktop work 60 Hz is more than enough. What is moving so much on your desktop that it looks like a slideshow?
I don't know how people can't tell the difference between 75hz and 144hz. I used 75hz on LCDs for years and the step up was instantaneous for me. You're correct though, this isn't a gaming monitor, but the fluidity of scrolling and panning, as well as input latency, does mean something to some of us. I'd still be fine with this at 60hz for work, but I'll always prefer a 100hz+ refresh regardless of application, especially since I do a lot of text-heavy work requiring aforementioned scrolling and panning.Tanakoi said:Quite untrue. I have three ProArt monitors that support 75hz, and another that supports 144. In desktop work, I can see an extremely slight difference between 60 and 75 if I'm actually looking for it, but no difference at all between 75 and 144.
Multiple studies have shown that flicker fusion for most people happens in the 50-70 hz range. Motion perception rates are higher, but no one's buying these professional monitors for FPS gaming.