Steam will incorporate hardware details into user evaluations — this voluntary setting might assist you in avoiding titles with performance issues.

Steam Library shot
(Image credit: Future)

Steam recently published its Client Beta update details, and it is introducing a significant fresh capability intended to improve game reviews. According to the company announcement, users will now have the ability to include their system specifications in any new or updated review they write. This would simplify the experience for prospective game purchasers reading reviews to understand how the critic’s computer components could have shaped their opinions.

At the moment, the only way you can see the specs of a reviewer’s system is if they intentionally add it into the review or into their profile. However, only a few people do that, so if a reviewer criticizes or praises a game, especially based on its performance, you’re unsure if you’ll get the same experience. But if you can see the specs of the reviewer’s system, you can then gauge if the issue they encountered is truly a problem with the game or if it’s only caused by a mismatch with their system and the minimum specifications listed on Steam.

Alternatively, a person saying that the game runs smoothly and without any problems might be running an AMD Ryzen 7 9800X3D, which offers devastating gaming performance, that’s paired with a powerful (and definitely expensive) MSI RTX 5090 Lightning Z. This is especially true in some modern AAA titles like Indiana Jones and the Great Circle, which demands a ray-tracing GPU and an Intel Core i7-10700K for its minimum requirements. Thus, if you're only running a modest AMD Ryzen 5 5500 and an outdated GTX graphics card, then your results will be entirely distinct from what you've read.

It’s unclear if Steam will automatically get your specifications, like how it extracts data for the Steam Hardware Survey, or if gamers will need to manually input their components into their profile. The former would make it far easier to implement this feature, although this would definitely raise some privacy concerns regarding the client. On the other hand, the latter could be problematic, as users could lie and skew the data. Regardless of the path Valve chooses, this remains a voluntary setting, and you can leave it deactivated if you don’t want the public to know that you’re housing a massive PC tucked away in your basement.

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Jowi Morales
Contributing Writer
  • LordVile
    Would be nice for them to stop the anti consumer practices however
    Reply
  • toffty
    LordVile said:
    Would be nice for them to stop the anti consumer practices however
    Care to elaborate instead of just saying something vague and unsupported?
    Reply
  • LordVile
    toffty said:
    Care to elaborate instead of just saying something vague and unsupported?
    Publishing agreement where you agree to not sell the game cheaper elsewhere or the game will either be removed, buried or ineligible for sales. Also only allowing steam keys to be sold at the same price to steam so if you wanted to charge say 40 rather than 50 on your own site you must also price it at 40 on steam. Or if you wanted to sell on another site and price it so your own income is the same after platform fees you can’t.

    Quote from valve:

    “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours....”
    Reply
  • rluker5
    I like it.
    It could be used to better expose issues with specific hardware or combinations of hardware and maybe even software and help people enjoy stuff better.

    Like as a hypothetical example AMD CPU and Nvidia GPU with REBAR on in a particular game is more stutter prone than it being off. Without specifics you would just get "game stutters".
    Reply
  • Konomi
    Should be: grab current system specs by default, have a toggle that allows opt out as you post the review but the review would automatically have a disclaimer that the user declined to share their system specs.
    Reply
  • emike09
    Love this. Too many negative reviews based purely off trying to run a AAA game at 4K and all settings maxed on a Radeon iGPU and blaming the devs. Maybe people will see their specs in their review and consider that it might be time to step things up and upgrade.
    Reply
  • ezst036
    LordVile said:
    Would be nice for them to stop the anti consumer practices however
    Valve has very few of those practices.

    The most anti consumer companies out there in consumer tech are Google, Microsoft, and Apple. And Nvidia with its melting power connectors. And I bet there's others I forgot to name who deserved to be.
    Reply
  • TerryLaze
    LordVile said:
    Would be nice for them to stop the anti consumer practices however

    LordVile said:
    “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours....”
    So making sure that the consumer will get the games at the best, or at least same lowest price, on steam is anti-consumer?!

    Anti-competition maybe, but for the consumer getting lower prices is a good thing.
    Reply
  • LordVile
    TerryLaze said:
    So making sure that the consumer will get the games at the best, or at least same lowest price, on steam is anti-consumer?!

    Anti-competition maybe, but for the consumer getting lower prices is a good thing.
    Actually it’s increasing prices for consumers as steam has a rather large cut compared to other stores. So for example if you want to make $40 per sale you have to charge $60~ on steam to make that. If you want to sell it on a store with 10% commission you have to sell it at $45~ to make the 40. Because steam says you need to sell it at the same price everywhere you must now charge 60 everywhere meaning the consumer has to pay more.

    It’s engineered so steam do not have to compete in terms of commission rates and because they’re so large with so much of the market publishers cannot afford to not list the game on steam.
    Reply
  • Deadward84
    LordVile said:
    Publishing agreement where you agree to not sell the game cheaper elsewhere or the game will either be removed, buried or ineligible for sales. Also only allowing steam keys to be sold at the same price to steam so if you wanted to charge say 40 rather than 50 on your own site you must also price it at 40 on steam. Or if you wanted to sell on another site and price it so your own income is the same after platform fees you can’t.

    Quote from valve:

    “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours....”
    I think you've got it backwards. Your quote from Valve says they'd choose to stop selling a game, "if it was always running discounts of 75% off on one store but 50% off on" Steam. That's describing anti-competetive practices by a publisher. The 'if' makes a big difference. It's not saying that you can never sell it for less elsewhere, it's saying you can't consistently and intentionally undercut Valve. And that's likely with the caveat it's during simultaneous sales on two different stores.

    If anything, Valve is being PRO-consumer here. They would want the same 75% off for Steam users purchasing directly. You can argue they want their cut, and of course they do, but it's also just obvious. Why would they allow you to advertise and promote your game on Steam if you're going to actively sabotage your sales on the platform, then still want access to the resources Steam provides
    Reply