Minecraft tool lets you create scale replicas of real-world locations — Arnis uses geospatial data from OpenStreetMap to generate Minecraft maps

Shot of a Minecraft map generated from real-world OpenStreetMap data using the "Arnis" tool.
(Image credit: Louis-e on GitHub)

Today, Hacker News brought an interesting new Minecraft world-generation tool to our attention. Arnis uses free geospatial data from OpenStreetMap to generate detailed Minecraft maps based on a specified real-world location. As the developer notes, this tool was initially written in Python. However, the project has since converted to the Rust programming language to learn more about it and utilize its optimization potential. Rust apparently allows for "even better performance and efficiency" than Python.

The name "Arnis" is also derived from the city of the same name in Germany. This is because the city was used to test and debug the algorithm, and its small size made it "an ideal test case" for development purposes. The name being an Easter egg related to the development process is nifty, but there's nothing deeper about it besides that.

Christopher Harper
Contributing Writer
  • hotaru251
    wonder if it will have the random structures like in Flight sim. Like buildings being where they shouldn't be any or pointing out at an odd angle.
    Reply
  • kirbycope
    I wonder how this compares to maps handmade by the Build the Earth community.
    Reply