EA lays off staff across Battlefield-related studios in "alignment" move as game bleeds players — billions in revenue and record sales figures not enough to save staff from the axe

Battlefield 6
(Image credit: Electronic Arts)

It seems that barely a day goes by without news about mass layoffs in AI or gaming companies, and today the talk is about Electronic Arts. The Battlefield series publisher is axing an undetermined number of jobs across studios related to the franchise. The cuts affect key developer Dice as well as Criterion, Ripple Effect, and Motive.

Napkin math says that at $70 a pop, that works out to a cool $1.4 billion in revenue, not considering discount and regional pricing. However, EA's earnings are usually 60 to 70% for DLC versus base games. If Battlefield 6 follows the same rule of thumb, a broad guesstimate would pin total revenue at around $4 billion. Even half that amount is an impressive figure. Of course, there platform fees, discounts, and regional pricing to take into account, but it's hard to call Battlefield 6 anything but a success — EA sold 7 million units within the first three days of release, and the title was the best-selling game release of last year.

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The company did reportedly spend $400 million on development costs alone. Considering that publishers of big AAA launches can spend as much money marketing the game as they do making it, EA's total outlay may well have reached close to $800m.

Perhaps more tellingly, the company seemingly had lofty hopes for the player count, with one dev citing a broad goal of 100 million players across an unspecified span of time. Given that Fortnite's hovering between 30 and 60 million players a month and Counter-Strike 2 is at 30-odd million, EA's expectations may have been a bit far-fetched.

Those figures, however, never materialized, to put it mildly. The title had a spectacular launch cycle with 7 million copies sold in just three days, and Steam's player counter showed a tally of about 747,000 players at its peak, but lost over 90% of its players in just six months, and is now ranked only #34 in the Steam player count charts, behind comparatively ancient games like CS:GO, Team Fortress 2, Stardew Valley, Geometry Dash, and Euro Truck Simulator 2. Even the launch of RedSec, Battlefield 6's free-to-play battle royale mode, doesn't seem to be converting free to paid players at a significant rate.

There are many reasons for the dwindling player count, some of which I can attest to as a series veteran since Battlefield 2. The open beta showed strong promise, with players lauding the game's gunplay, movement options, destructible environments, and technical performance. The game's lean toward small maps, short time-to-kill, and fast-paced movement drew skepticism as they seemed to take more than a page from the Call of Duty formula, but the overall impression was excellent.

Although the beta didn't show off a lot of core Battlefield gameplay with vehicle interplay and large maps, players had an implicit expectation that these would be introduced and/or tweaked as the game launched. That did not happen, and instead players got the RedSec battle royale mode, season passes, skins, and microtransactions. Adding insult to injury, the rare patches seemed to introduce more issues than they fixed, namely but not only around the netcode and vehicle balance.

Predictably, there were few new maps — almost none actually large — and players soon grew weary of the constant "meat-grinder" combat, with many expressing feelings that the series had abandoned key elements that made it relatively unique in the first place. All combined, these factors resulted in general disappointment, reflected in the daily player count. Besides Steam, the game is available on the EA App, Epic, and Playstation and Xbox consoles, but the picture isn't likely to be much better there.

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Bruno Ferreira
Contributor
  • Unolocogringo
    EA ruins everything it acquires.
    Used to love the EA lingo but that was many years ago.
    Reply
  • wussupi83
    Unolocogringo said:
    EA ruins everything it acquires.
    Used to love the EA lingo but that was many years ago.
    Its getting harder to remember those times.
    Reply
  • King_V
    I keep a copy of the old, stylized ECA logo from the 80s to remind me...
    Reply
  • SkyBill40
    As soon as the news broke of Zampella's untimely passing, I assumed BF was in trouble. And I especially felt a general sense of uneasiness when it was announced that EA would be sold off to the Saudis (et al).
    Reply
  • randomizer
    " made select changes within our Battlefield organization to better align our teams around what matters most to our community."

    I wonder what they think that is. Evidently "what everyone else is offering" is not it.
    Reply
  • alan.campbell99
    *sigh* I remember the first BF pretty well, then really getting into the Desert Combat mod, especially trying to master helicopters. Fun times.
    Haven't played online since BF3 I think.
    Reply
  • palladin9479
    Yes Battlefield Call of Duty Edition flopped hard. All those sales were purely on name and hype. When players saw there wasn't any big 64+ player maps, they dropped the game.
    Reply
  • saunupe1911
    Screw EA! I don't even want play Battle Field anymore smh. This really pisses me off
    Reply
  • thestryker
    With the shifted direction of Battlefield I wasn't sure they would be able to keep up, but as soon as Zampella died the writing was on the wall.

    I always preferred TDM game modes, but the best part of Battlefield was always being able to have a little something for everyone. I played a ton of 3/4 and tried V/2042 but the gameplay variation just wasn't there so I somewhat bounced off of them. I think BF6 would have had more legs if they had been adding in the stuff that defined the series rather than leaning into the codification. My distrust is why I didn't get this one despite the warm reception.
    Reply
  • Elusive Ruse
    Long time BF player played all of them from 1942 to BF1. Came back to play BF6 because of the Beta hype, enjoyed the game after launch massively and put in almost 200 hours in. Yet the game became increasingly worse with every patch and update. After Redsec dropped and Red Bull challenges followed I stopped playing.
    Reply