Nearly half of PC gamers prefer DLSS 4.5 over AMD's FSR and even native rendering — Nvidia scores clean sweep in blind test of six titles
DLSS won in every single game.
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German outlet ComputerBase has conducted a blind test comparing the image quality of six games across different rendering techniques. The main showdown was between Nvidia's latest DLSS 4.5 and AMD's latest FSR 4 (Redstone) technologies, going up against native rendering using TAA. After the votes were tallied, DLSS walked away with a clear and dominant victory, scoring 48.2% of all votes.
The test emphasized "the best picture quality," which readers could choose after watching identical gameplay footage, voting for whichever option they preferred. The six games included in the test were: Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. All ran at 4K resolution with upscaling set to "Quality" for FSR and DLSS.
Satisfactory was the biggest win for Nvidia, with DLSS 4.5 racking up 60.9% of all points, followed by Horizon Forbidden West, where DLSS got 56.3% of the votes. Anno 117 was another major dub for the Green Team with 50.1% of the tally. There was not a single game where FSR 4 came out on top, not even against native rendering.
The Last of Us Part II was the closest run where FSR had 25.3% of the points versus native rendering's 25.9%, but that's still a loss. The tightest it got for Nvidia, though, was in Cyberpunk 2077, where native rendering almost beat it with 32.4% of the votes, but DLSS managed to get 34.4% and ultimately came out on top. Across all six titles, on average, FSR scored 15% of the total 6,747 votes.
Native rendering still beat the Red Team by netting 24% of all votes, while DLSS emerged as the true victor with 48.2% of all votes. About 12.8% of the people couldn't discern between DLSS, FSR, and native rendering, which just goes to show how far these upscaling technologies have come. The fact that most people preferred DLSS 4.5 over native rendering is a significant result.
GAME TITLE | Native Res | Nvidia DLSS 4.5 | AMD FSR 4 | Indiscernible |
|---|---|---|---|---|
Anno 117 | 282 (22.8%) 🥈 | 621 (50.1%) 🥇 | 204 (16.5%) 🥉 | 132 (10.7%) |
ARC Raiders | 328 (27.3%) 🥈 | 570 (47.4%) 🥇 | 166 (13.8%) 🥉 | 138 (11.5%) |
Cyberpunk 2077 | 372 (32.4%) 🥈 | 394 (34.4%) 🥇 | 122 (10.6%) | 259 (22.6%) 🥉 |
Horizon Forbidden West | 208 (19.4%) 🥈 | 604 (56.3 %) 🥇 | 125 (11.7%) | 135 (12.6%) 🥉 |
Satisfactory | 155 (15.1%) 🥈 | 627 (60.9%) 🥇 | 128 (12.4%) 🥉 | 119 (11.6%) |
The Last of Us Part II | 274 (25.9%) 🥈 | 433 (40.9%) 🥇 | 268 (25.3%) 🥉 | 83 (7.8%) |
TOTAL SHARE | 24.0% 🥈 | 48.2% 🥇 | 15.0% 🥉 | 12.8% |
There's an argument to be made for DLAA here — if a game was using DLAA and rendering at native res, there's a strong chance it would look better than any super-sampled image. However, that's still an Nvidia bias, and AMD doesn't have a true DLAA competitor, so the test wouldn't make sense. Intel's XeSS is also omitted here, likely because the Blue Team doesn't have a truly 4K-capable Battlemage GPU yet.
Anyhow, make sure to check out the individual pages on ComputerBase's website hosting these gameplay videos if you want to come to your own conclusion. The outlet reiterates that this test only crowns the best image quality, not the second or third best.
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Third-Eye Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU and are forced to use DLSS because they can only afford lower end cards that don't quite have the performance to hit 60+fps with medium to high settings in all the unoptimized games being released lately, and it's not even due to 8GB vram limitations for most of them. It's true that many of them have been fixed since release, but it's still a major issue for PC gaming.Reply
Also, 8GB cards are still a viable option for the vast majority of gamers, but that is mainly because most gamers are also playing older games, easier to run games, or e-sports titles built to run on lower end hardware -
PEnns Or, another interpretation would be:Reply
More than half of PC gamers don't give 2 sh*** about DLSS! -
setx What a fake title!Reply
"Native rendering using TAA" is completely different to "native rendering". Apply that TAA after DLSS and it's obvious what would happen. -
voyteck Reply
But it was a blind test, not a survey...Third-Eye said:Makes sense that people would prefer DLSS over FSR when the majority of gamers have an Nvidia GPU. -
hotaru251 i believe it but kind of lacking in specs given the gpu's used arent listed at all. A higher tier gpu has mroe to play with and we know amd has nothing to rival a 90 sku if they used one.Reply -
helper800 Truly native rendering always looks better than DLSS in my experience. Only DLAA can look a little better. This is my anecdotal experience at 4k with a 5090.Reply