Jensen Huang claims that players are 'entirely mistaken't regarding DLSS 5 — the Nvidia CEO addresses the DLSS 5 criticism.

Jensen Huang takes questions at GTC 2026
(Image credit: 3DTested)

During a media session with 3DTested at GTC 2026, Nvidia CEO Jensen Huang minimized concerns regarding DLSS 5, the firm's latest application of AI and neural rendering to predict how specific game elements might appear if they Were more photorealistic.

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He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.

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Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."

We'll see if the vocal gamers who say they dislike what they see change their mind as we see more. DLSS 5 is set to launch in the fall, and there will likely be far more demos of this technology that are more fully baked before then.

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Andrew E. Freedman
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