DLSS Ray Reconstruction might be living on borrowed time, DLSS 4.5 can reconstruct ray-traced reflections almost perfectly without any denoisers

Nvidia DLSS 4 Transformer Model
(Image credit: Nvidia)

DLSS 4.5 has proven to be an impressive upgrade over DLSS 4.0 in some areas. Not only does the new model provide superior upscaling quality, but it can also outright improve the visual fidelity of 3D graphics. Building on the latter, Digital Foundry discovered that both DLSS 4.5 Presets M and L are capable of reconstructing ray-traced reflections almost perfectly (depending on the game), as long as in-game denoisers are turned off.

Digital Foundry saw this behavior in Crysis 3 and Silent Hill 2, where DLSS 4.5 produced noticeably better ray-traced image quality with each game's denoiser turned off compared to with them turned on. In Crysis 3, turning off the engine's denoiser resulted in less boiling, and in Silent Hill 2, turning off the denoiser resulted in a night-and-day difference in reflection quality — to the point where there was almost no image blurring or boiling to be seen.

DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p - YouTube DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p - YouTube
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Aaron Klotz
Contributing Writer
  • Pierce2623
    Somebody needs to tell the author that ray reconstruction applies to path tracing and is necessary to get the current level of performance. Traditional single bounce ray tracing doesn’t need it in the first place.
    Reply
  • DingusDog
    If this does ever come to fruition, I'm sure Nvidia will restrict it to 6000 series cards. Yay!
    Reply
  • Talsakun
    I feel author took the wrong message from the Digital Foundry video. The video was about how in-game denoisers weren't playing nicely with DLSS 4.5 models, and yes, there was massive improvement when you turned off the former. But to go from there to assert that RR, which is in itself an accomplished denoiser separate from in-game traditional implementation, may soon be obsoleted is a wild leap. RR is a dedicated ML-based denoiser that will always outperform an upscaler trying to denoise at the same time. Also, denoising is just one of its jobs. The 'reconstruction' in RR has to do with upscaling ray-tracing components of the image, which allows for more detailed RT effects with fewer 'raw' rays being sampled (leading to perfomance gains). Just like normal dlss gives you a sharper image from lower rendered resolution. It's not just the denoising.
    Reply
  • orta23
    Might also be important to note that it sounds like there's a lighter form of RR built into the dll for M and L
    Reply