Part 1 – The Story, Survival Part 2 – Consequences, Clickers in the Fancy Hotel Part 3 – Improving On The Uncharted Formula: Animation, Camera, Graphical Detail Part 4 – Improving On The Uncharted Formula: Lighting, HUD, AI Part 5 – Improving On The Uncharted Formula: Audio, Craftwork, Gameplay, Story Audio Quite simply put the...
The Last of Us: 50 Changes and Improvements – Part 4
Part 1 – The Story, Survival Part 2 – Consequences, Clickers in the Fancy Hotel Part 3 – Improving On The Uncharted Formula: Animation, Camera, Graphical Detail Part 4 – Improving On The Uncharted Formula: Lighting, HUD, AI Part 5 – Improving On The Uncharted Formula: Audio, Craftwork, Gameplay, Story Lighting Most shadows in...
The Last of Us: 50 Changes and Improvements – Part 3
Part 1 – The Story, Survival Part 2 – Consequences, Clickers in the Fancy Hotel Part 3 – Improving On The Uncharted Formula: Animation, Camera, Graphical Detail Part 4 – Improving On The Uncharted Formula: Lighting, HUD, AI Part 5 – Improving On The Uncharted Formula: Audio, Craftwork, Gameplay, Story Game Changer: Improving On The...
The Last of Us: 50 Changes and Improvements – Part 2
Part 1 – The Story, Survival Part 2 – Consequences, Clickers in the Fancy Hotel Part 3 – Improving On The Uncharted Formula: Animation, Camera, Graphical Detail Part 4 – Improving On The Uncharted Formula: Lighting, HUD, AI Part 5 – Improving On The Uncharted Formula: Audio, Craftwork, Gameplay, Story Consequences In the E3 demo...
The Last of Us: 50 Changes and Improvements – Part 1
Part 1 – The Story, Survival Part 2 – Consequences, Clickers in the Fancy Hotel Part 3 – Improving On The Uncharted Formula: Animation, Camera, Graphical Detail Part 4 – Improving On The Uncharted Formula: Lighting, HUD, AI Part 5 – Improving On The Uncharted Formula: Audio, Craftwork, Gameplay, Story Introduction If there’s one...