Feb 11, 2011
When you want to show off 3D to your friends and family, fire up this game.
3D Review Score:
When I’m introducing 3D to a friend or family member Motorstorm 3D Rift is one of the first games I show. It’s quick to jump into a race, easy to control, and, even though it’s one of the lowest resolution 3D games currently available it has one of the biggest wow factors. When they launch their vehicle over the first chasm on the Edge track there are invariably outbursts of “Whooaaa!”
MotorStorm 3D Rift is a special 3D variant of the earlier MotorStorm: Pacific Rift title in the series, containing 10 tracks and a selection of vehicles and whilst 3D was retro-fitted developers Evolution Studios had been investigating 3D for some time. Gone are the two-player split-screen and online multiplayer modes of Pacific Rift. These return in MotorStorm Apocalypse (March 16, 2011) which has been specifically designed to support 3D and is an amazing expansion in the series with a destructuve environment.
Although MotorStorm 3D Rift is rendered at sub-720p, with a lower horizontal resolution (down to half) upscaled to 1280x720p, you only really notice it when not racing, as the fast action driving, crashes and huge depth of field are more than enough to take in.
Several tracks in 3D Rift have amazing long-distance vistas that are great to race through. 3D Rift maintains a good frame rate and the live in-game 3D depth adjustment is great for tuning the 3D effect to your comfort level. All games should allow you to change the 3D options in-game but unfortunately few currently do. There are occasional window violations however, with objects on the sides of the screen appearing only in one eye due to parallax, adding a little to eye strain.
Overall 3D Rift is a good example of the potential of 3D, and Sony rightly included it in the initial 3D launch, though a better resolution and additional game modes are needed to put it at the top of the pack. Bring on MotorStorm Apocalypse.
|Title:||MotorStorm 3D Rift|
|3D Release Date:||June 10, 2010|
|Format:||PSN download. Demo available|
|General Reviews:||GamePlayBook, IGN|
3D Tested Ratings
Our ratings focus purely on the technical and subjective 3D elements of the game. For story, gameplay, sound, value for money and other details consult the above general game reviews.
|Resolution||6.5/10||Sub 720p. No anti-aliasing|
|Frame Rate||9/10||Constant without any tearing|
|Graphical Detail||7/10||Great looking vistas. Mud, dirt, water, reflections and|
|3D Depth||16/20||Large, comfortable depth of field, highlighted by the The Edge(sp?) track. A few window violations|
|3D Settings||3.5/5||10 depth levels. In game live preview|
|Extra Features||0.5/5||Simple post-game replay in 3D|
|Projection & Crosstalk||-2.5||Some crosstalk is evident in vehicle close-ups and with mountains against the sky|
3D mode selection at game start
Adjust the 3D effect
Tear up the track in 3D